Thursday, 17 February 2011
Long Time Running: Location Shots
The location we will be filming at is Moorland Private School, Clitheroe. We decided to choose this location because it quite a large, old building that I feel created with the right effects, filming and cinematography could create an highly adrenaline fueled location which we hope can appeal to the thriller-zombie genre.
Tuesday, 15 February 2011
Long Time Running: Hand Drawn Costume Design
These are some hand drawn designs of what we hope are main characters costumes are hoped to look like, even though they maybe changed due to budget and availability.
Long Time Running: Risk Assessment Form
This is a signed assessment form, both by cast and A. Birtwell to show that safety has been taken into consideration when production of our film Long Time Running is taking place on the Wednesday 23rd until Saturday 26th at Moorland Private High School in Clitheroe.
Monday, 14 February 2011
Long Time Running: Identifying the Roles of cast
The identified roles of each of the crew members for the production of Zombie Media's, Along Time Running are as follows:
William Leather: Directing and Cinematography
Arran Williams: Make-up, costume design and sound
Joshua Bray: Lighting and editing
After the production is completed, each member of the crew will analyse their own aspect of which they have contributed toward the production. Even though these jobs are given to a specific member the crew will be on hand to help each other.
William Leather: Directing and Cinematography
Arran Williams: Make-up, costume design and sound
Joshua Bray: Lighting and editing
After the production is completed, each member of the crew will analyse their own aspect of which they have contributed toward the production. Even though these jobs are given to a specific member the crew will be on hand to help each other.
Long Time Running: Script and Voiceover
This is the script that will be used when we a producing Long Time Running, there is not a lot of dialogue in this as it is heavily visual. It maybe changed during production as to keep to the alloted time limit.
(Opening on to heavy breathing and running steps during titles)
(Cut to morning after)
MB: Ahhhh! (Stretching)
(Sits down)
(Laughing of child can be heard from flashback)
MB: (Laughs) Go on go ahead!
MK: Okay! Who are they?
MB: I don't know! (.5) Hello?!
(Sees Z, turns around and grabs MK hand)
MB: Come on! Run!
(MK falls, caught by Z)
MK: Dad! Come back...
(Screams can be heard. Heavy breathing and running fades out)
(MB crying)
(Interrupted by a loud moan)
(Slow steps echoed by the corridor as MB steps into corridor)
(Growling heard from Z)
(MB screams, running and heavy breathing heard)
(MB falls, screen turns black. Screaming stops, Z moan carries on)
(Opening on to heavy breathing and running steps during titles)
(Cut to morning after)
MB: Ahhhh! (Stretching)
(Sits down)
(Laughing of child can be heard from flashback)
MB: (Laughs) Go on go ahead!
MK: Okay! Who are they?
MB: I don't know! (.5) Hello?!
(Sees Z, turns around and grabs MK hand)
MB: Come on! Run!
(MK falls, caught by Z)
MK: Dad! Come back...
(Screams can be heard. Heavy breathing and running fades out)
(MB crying)
(Interrupted by a loud moan)
(Slow steps echoed by the corridor as MB steps into corridor)
(Growling heard from Z)
(MB screams, running and heavy breathing heard)
(MB falls, screen turns black. Screaming stops, Z moan carries on)
Thursday, 10 February 2011
Long Time Running: Animatic Storyboard
Once our storyboard was complete, we animated it. We chose which clips to cut and extend, making shots smaller and larger in order to make the film fit together correctly. We then chose an appropriate sound to add to the animation. The sound we chose fitted into the thriller genre perfectly as it contained lots of strings and tinned sound, creating tension as well as an uneasy atmosphere. This is important as it gives us a better impression as to how our own film will turn out.
When examined our animation it became clear that the beginning shots need to be longer to give the audience chance to adjust to the shot. It also became apparent that some of the middle shots are not needed and it was too complicated. We will correct this before our own film to make a successful thriller film.
When examined our animation it became clear that the beginning shots need to be longer to give the audience chance to adjust to the shot. It also became apparent that some of the middle shots are not needed and it was too complicated. We will correct this before our own film to make a successful thriller film.
Tuesday, 8 February 2011
technology to be used!
For our film we will be using a Cannon MD235 camcorder to record our film. We are using these are they are relatively new as they came on the scene on 9th january 2008 and we have access to them. in my opinion they are very good as testfreaks.com have rated them 7.2 out of 10. Another piece of technology we will be using for editing our film will be imovie pro, iMovie is a proprietary video editing software application which allows Mac, iPod Touch 4th generation and iPhone 4 users to edit their own home movies. It was originally released by Apple in 1999 as a Mac 0S application bundled with the first FireWire-enabled consumer Apple model. Furthermore for our editing we shall be using a website called Dafont.com as it gives an incredibly wide variety of fonts to use for our credits.
Long Time Running: Synopsis
Our film 'Long Time Running' shows the story of Michael Bower who takes refuge in a school after a virus infects the United Kingdom turning everyone into the undead. The film opens 3 weeks into the widespread infection of the UK, as well as being a Zombie-Thriller it is a psycological battle with himself after he lost the last important part of his life to the infection his son, a flashback during the sequence will show this point.
The infection is violent once in the system the victim changes almost instantly, just like the T-Virus in 28 Days Later even though our undead cannot run as quickly. The change becomes apparent through the dialation and colour change of the pupils (which will be done through colour contacts), also the behaviour becomes very irratic and violent to all who aren't undead.
To kill the infected Bowers discovers he must destroy anywhere above the neck area to destroy transmissions from the brain so the infected can no longer be active. It finishes with a fast paced chase through the school finishing with quick cuts of what seems to be his death but leaves it on a cliff hanger where the sound of a crush is heard and the screen goes black. We hope this will acheve a tension that will stay with the audience even after the film has finished.
Long Time Running: Sounds and Music
For our film, as it being a thriller, we chose sounds that are ominous and connote danger and tension. The music used includes a lot of stringed instruments such as violins and drums to create a beat and increase a rising tension throughout, which will build up the chase scene at the end. We can combined sounds to create a fast moving scene, perhaps making the beat more modern and fast paced but keep the strings as they are needed to keep the tension in the scene.
All our music and sounds are copyright free and were not taken from a website but from CD's with sounds made on computer music makers.
Monday, 7 February 2011
Long Time Running: Storyboard
This is an idea for the storyboard of the future production of our zombie thriller 'Long Time Running', which follows a day in the life of an isolated man who in an highly dangerous and zombie infested part of England. The storyboard contains 2 montages and one flashback to when he lost his son, alot of quick cutting is used throughout the film to build tension,
Tuesday, 1 February 2011
Through watching this film I have learnt about keeping the subjects face on one side of the screen and making the camera focus on the space in front of them you can quickly switch to the space behind them revealing something scary and surprising to the viewer. Also I have learnt about how having an overhanging light coming down onto a subject, it lights up certain aspects of what you are filming, leaving certain things in the darkness making them mysterious and scary. I have also learnt about how using high pitched and quick noises when a clip quickly changes creates an emotion and sense of fear from the character which in turn is shared by the viewer.
By Joshua Bray
zombie make- up Arran Williams
For our film project we will need a number of sufficient products in order to make the zombie look scary and realistic, after searching on google and youtube we discovered a quick, easy and cheap way to make the actor look like a zombie.
1. Liquid Latex from a costume shop, to create a flesh tone.
2. Toilet paper mixed with liquid latex and fake blood to create bloody wounds.
3. Multi-color make up kit to make the zombie more grim as well as creating a dead atmosphere.
4. White face cream. This is the base to the make up and also helps make the zombie look more like a human as well as pale.
We also found a step by step video on how to apply zombie make up successfully. This will help us to make a successful film as viewers will be more scared as the zombie will not look fake.
1. Liquid Latex from a costume shop, to create a flesh tone.
2. Toilet paper mixed with liquid latex and fake blood to create bloody wounds.
3. Multi-color make up kit to make the zombie more grim as well as creating a dead atmosphere.
4. White face cream. This is the base to the make up and also helps make the zombie look more like a human as well as pale.
We also found a step by step video on how to apply zombie make up successfully. This will help us to make a successful film as viewers will be more scared as the zombie will not look fake.
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